Gardellia

Home / Gardellia

Gardellia
 A city building world 

Made for the seriously creative in WolvHaven.

Apply Now ➔

About Gardellia Application forms Important Notices
 About Gardellia

 

What is Gardellia?

Gardellia is a world with a rail and road network where people can claim areas and build the own towns, cities and settlements – to any style they like as long as it complies with our rules.

How do I get to gardellia?

You need to be ranked [Citizen] and above to get access to the Gardellia world. Citizens may access gardellia by doing /spawn and proceeding to boarding gate C2 of Mechanicsburg International Airport.

How do I get started?

In order to build in Gardellia, you need to apply for build rights in the world. Please read and understand the rules regarding Gardellia and apply using the following link:

https://docs.google.com/forms/d/e/1FAIpQLSfLbYMH564GvORplh2BwQB_PgvGRy-eyBim7i1G5U0DHSWArg/viewform

Can I get worldedit?

You may get worldedits by asking an admin and above to perform the worldedit for you or ask anyone with worldedit access to perform the worldedit for you.

You may apply for worldedit permisisons here:

https://docs.google.com/forms/d/e/1FAIpQLSfznXp97pusYFcsEGfQww2Ozry-dcgYFwyz0eqveXW-Dj6GgQ/viewform

 

 Important Notices

 

As of 24 October 2017, please refer to the Gardellia Noticeboard for all inter-settlement plans.

 Gardellia Rules

 

Gardellia Rules

  1. Observe ALL general rules.
  2. Each player is entitled to 1 station claim or land area claim in any part of the world. (For now. This rule will be revised at a later date)
  3. Any decision(s) made by staff is/are final.
Note: The term town and city are used interchangeably.
  1. Definition of a town/city:
    1. An official town/city should have the following:
      1. A town/city hall (Size does not matter; as long as it looks appropriate)
      2. A local council (minimum size: 1 person)
      3. A local administrative hierarchy system (i.e. mayor, deputy…)
      4. A set of municipal rules/regulations or policies
    2. An unofficial town/city is a collection of 5 or more buildings (built prior to recognition/designation as a proper community)
  2. The ownership of a town/city automatically goes to the player who builds/constructs the first completed build in an area unless agreed on otherwise.
  3. Decisions of the owner of their town/city are final within their town/city limits.
    1. These decisions must be reasonable to anyone affected by them. E.g. Town owner wants to remove a building by another player, he asks the player or gives the player a notification at least a week before removing his/her building/structure.
    2. These decisions may be overwritten by any member of staff.
  4. Town/City limits are:
    1. Any piece of free land that is within 150 blocks of the town/city’s radius.
      1. The radius is defined by the outermost buildings of the town/city. Roads are not included in this.
  1. The owner of the town/city should implement a set of local rules and policies.
    1. These rules/policies must not be in violation of any server rules and regulations.
    2. Local rules/policies can include:
      1. A (clearly specified) build style, if any. This can give the town/city a uniform build style or look and feel. (E.g. Architectural style: Beaux Arts Architecture only.)
      2. Building/Zoning policies This can lay out the policies for constructing or removal of builds. (E.g. the owner can state that if any build he wants removed that is within town/city limits, it will be removed without notice.)
      3. Any other custom policies that the town/city owner would like to impose.
  2. The town’s city hall should have the following information:
    1. The town/city’s owner(s)
    2. Local rules and municipal policies
  1. Gardellia is a City/Town building world. Players should not build individual builds that are not within city limits dotted around the world without permission from a member of staff.
  2. Always ask the owner of a town/city before building inside an existing town/city’s limits unless otherwise stated by the town/city’s local policy.
    1. It is also advised that you look at the local rules/policies in the town/city hall and understand them before starting construction.
    2. Always contact the owner of a town/city when in doubt.
  3. Do not start or build a new town/city within 300 blocks of the nearest town/city’s limits.
    1. Players who intentionally start a new town/city to hinder the development of another town/city will have their town/city either relocated or removed.
    2. Do not start or build a new town/city in between railway stations.
  4. Builds within towns/cities are considered private/semi-private builds
Do not make any large land/sea changes that severely alters the landscape of the area you are working with. (If absolutely necessary, contact staff)
The following builds are not allowed:
  1. 1x1 n00b towers
  2. Builds considered offensive to other players
  3. Builds that contain excessive activated beacons
  4. Redstone lag machines
  5. Slime-block automated machinery
The following actions are not allowed:
  1. Trolling by modification of one’s buildings (considered griefing)
  2. Messing with the bedrock level.
The following builds are regulated - please ask for permission from a member of staff (via official email, discord, twitter, or forum conversation) before building the following:
  1. Airports
  2. Roads that extend over 100 blocks from the city/town limits (See sect. C3)
  3. Railways that extend over 100 blocks from the city/town limits (See sect. C3)
Please keep the following in mind when building railways:
  1. Construction of any new station on the Gardellia mainlines is prohibited.
  2. Any internal city railway (e.g. Metro/Tram) should not extend out of the city’s limits by over 50 blocks.
  3. Stations are not considered as buildings - and cannot be used to extend the city’s limits
  4. Usage of TrainCarts is allowed - however:
    1. Only semi-automatic and manual systems are allowed
      1. Semi-automatic systems are systems where players push a button to request for a train spawn, and the trains are automatically cleared at a station if empty
      2. Manual systems are systems that require players to manually drive trains.
  5. Permission is required for inter-town/city railway lines from:
    1. A member of staff, AND:
    2. The owners of ALL towns/cities involved.
  6. When building railways outside city/town limits:
    1. The railway is a private build.
    2. Staff may overrule or modify the railway’s route at any point of time.
    3. The railway must not hinder any other town/city’s progress.
    4. The railway should respect terrain and require minimal terraforming.
  7. Railways should be realistic
    1. They should have proper structures that show that the railway can support itself when subject to real-life physical forces.
Please keep the following in mind when building roads:
  1. Any internal city roads (e.g. Streets/Avenues/Alleyways/Internal expressways) should not extend out of the city’s limits by over 100 blocks.
    1. An exception to this rule is given if the road connects to an existing semi-private road. (e.g. Expressways or A-class roads)
  2. Roads are not considered as buildings - and cannot be used to extend the city’s limits
  3. The size and width of roads within your own city limits is unregulated. (i.e. up to you)
  4. The traffic directionality of roads within your own city limits is entirely up to the owner of the town/city
    1. Proper crossovers from right-hand traffic (↓↑) to left-hand traffic (↑↓) and vice versa are required if necessary.
  5. Permission is required for inter-town/city roads from:
    1. A member of staff, AND:
    2. The owners of ALL towns/cities involved.
  6. When building roads outside city/town limits:
    1. The road is a semi-private build.
    2. The maximum width of the road is 11 blocks (inclusive of both directions) unless otherwise authorized by a member of staff.
    3. Staff may overrule or modify the road’s route at any point of time.
    4. The road should respect the terrain and not plough through it.
    5. The road must adhere to Right-Hand Traffic (↓↑)
    6. A minimum of 8 blocks clearance must be provided.
  7. Roads should be realistic
    1. They should have proper structures that show that the road can support itself when subject to real-life physical forces.
    2. Reasonable lane markings (if required)
    3. Smooth curves instead of sharp 90 degree turns are encouraged.
  1. An existing structure refers to any build or structure present in Gardellia before it was opened to the public. They are:
    1. Gard mainline stations
    2. Gard mainline guideways
    3. Gard Expressways / A-class roads
  2. You may only modify an existing structure if it is within your town/city limits.
  3. Modifications that do not hinder the purpose of the structure is only allowed. (Examples of allowed changes: Change of track viaduct design, moving of station underground without breaking the tracks, changing the wall designs of an existing expressway / A-class road, diverting the expressway / A-class road underground through a tunnel without cutting off the expressway) (Examples of banned changes: Deleting sections of rail from Gardellia mainlines, removing lanes from existing expressway / A class roads)
  4. The following existing structures should not be modified:
    1. The Central station, AND:
    2. Any other buildings within the spawn city.